![]() ![]() The Grenadier's two lanes are 'Demolitions Expert' and 'Heavy Gunner'. For most purposes this is pure upside, but occasionally you can find yourself in a situation where it would be useful to be able to pick the smaller blast radius of a normally-thrown grenade, and sorry that option isn't available. Most of the time, though, it's all upside grenades are surprisingly versatile in XCOM 2, and the Grenadier doesn't have to worry about a 10% chance for their explosive to randomly go somewhere else.Īlso note that Launch Grenade replaces Throw Grenade in a Grenadier's command list. The main time you'll actually care is when something is both on high ground and barely at the edge of your Grenadier's range, where airburst capability would let you hit the target anyway. The Grenadier is also technically missing out on the airburst capability the Heavy's Rockets had, but this rarely matters due to how XCOM 2 has overhauled various things, most obviously flying enemies. Furthermore, the Grenadier is outright getting a bonus Item slot out of the Launch Grenade ability inasmuch as they're sacrificing a gear slot, it's to replace it with a different gear slot, making the trade much more advantageous than the Heavy's. Same basic thing, just on their primary weapon instead of secondary) A sub-point of this is that the Heavy was sacrificing standard Pistol access in XCOM 2, there's no standard secondary weapon, so the Grenadier isn't making an equivalent sacrifice. (Their Squaddie ability is instead 'my primary weapon actually does the thing it's supposed to do'. In XCOM 2, this is actually the norm the Sharpshooter is the only core class whose Squaddie ability isn't 'I can use my secondary weapon'. but that bothered me because it was anomalous. You might expect me to complain about a repeat of the Heavy blowing an ability slot plus their secondary weapon slot on a single capability. As such, Grenadiers are unique for being able to double up on offensive grenades, and indeed can even double up on specific grenade types. Note that while normally grenades compete with each other, the grenade-only slot on the Grenadier isn't counted for these purposes. Additionally, the Grenadier has a bonus Item slot above and beyond the regular 1-2 slots this Item slot only accepts grenade-type items. The Grenadier uses their Grenade Launcher when firing grenades of any kind, giving them more launch distance and a wider blast radius. It's a big improvement all-around in any event, and one of the more impressive improvements the game makes. The Grenadier's primary shift is making their explosive-launcher more properly a piece of equipment, instead of an innate ability masquerading as gear their actual ability set is fairly familiar, where the Sharpshooter throws out basically everything aside Squadsight and sort of In The Zone. In fact, I'd argue the Grenadier runs closer to 'refinement' on that continuum than the Sharpshooter does, as the Sharpshooter embracing Pistol specialty is a pretty substantial conceptual and practical change. While the Grenadier is more obviously different from their predecessor than the Sharpshooter, they're comparable in terms of being a refinement instead of a substantial shift in concept. Their secondary weapon -the Grenade Launcher- also has a fair bit more of itself tied up in technology than the Heavy's Rocket Launcher ever did, which makes it feel more properly like a piece of equipment rather than an innate magical ability whose visuals happen to pretend it's a piece of equipment. Most notably, the Grenadier has versatility with their secondary weapon's output, instead of being stuck with 'regular' and 'Shredder' as options. Their primary weapon is basically the same as ever, just renamed from LMG to Cannon, while their secondary weapon fills a lot of similar roles as far as terrain destruction and area-of-effect damage, but is fairly different in details. The Grenadier is XCOM 2's equivalent to the Heavy: a soldier weighed down by a heavy primary weapon and a secondary explosive-launcher.
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